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Old Trail Project - Introducing Holes #1 - #6
 
Hole #1  |  "Start"
It’s always great to start on a par 5. Everyone gets going, and a three shot hole ensures no back up on the tee. While there is a good chance for a birdie here, make a bad score and you may start to think. Playing with the prevailing wind, whether recognizable or not, brings the great “Hell’s Half Acre” hazard into play requiring strategic thought. Your second shot options, setting up the approach, include either carrying the hazard and left bunkers to find the left landing area, or running the ball through on the right hand side to find the approach short right and taking on the green side bunkers. Daily tee setup, pin placements and prevailing wind will enhance multiple options of play and encourage creativity.
 
 
Hole #2  |  "Cape"
This is a classic “Cape” hole with a risk/reward decision on the tee, a variety of play options, and the only forced carry for all players. Better players may risk more, but there is ample room to find the fairway. An existing natural preserve is a hazard on the left, but is easily navigated for every level of player. A long narrow green sits angled away from the player, fronted by a steep slope and “valley of sin,” making play into the green unpredictable. Pin placement needs to be considered on the second shot. Will you be on the attack or will you play it safe?
 
 
Hole #3  |  "Punchbowl"
Water will come into play for tee shots that stray off to the right. High earthwork and mounding encompassing the green creates a blind approach shot over the front rim of the “bowl” leading to the name. This requires knowledge of the daily pin placement, as well as strategic thought, adding the element of surprise to the hole. Shots finding the “punchbowl” will react with the slope and feed close to the pin. The left to right prevailing wind should be considered on the long second shot.
 
Hole #4  |  "Ross"
The first of the short holes, this hole looks like Donald Ross’s work at Pinehurst on No. 2 and No. 4.  Approaches with valleys and hollows allow the ball to be played along the ground, while creating unpredictability. Pin placements provide the opportunity for heroic shots and aggressive play, but miss your mark and the ball will roll off the back and sides leaving you a tough chip shot. This mid-length hole can play at least +/- 15 yards from each teeing ground depending upon daily set up.
 
Hole #5  |  "Narrows"
Short par 4’s are often the most interesting of all and can make or break a golf course. A player successfully hitting the “narrow” sweet spot of the landing area will see their ball funnel onto the green. Shots that are short, or miss the landing area, will then need to navigate mounds or bunkers to get close to the pin. Multiple opportunities off the tee relate directly to hole set up and daily pin placement.
 
Hole #6  |  "Rockaways"
This hole is reminiscent of Everett Deveaux, the legendary golf course architect’s work which was all about the ground game. The ground game makes it interesting for all levels of play. The back tee is tied into the left side of the #5 fairway. This is the second of three forced carries for the back tee player, with a landing area that narrows for more aggressive play off the tee. Rumpling (mounds) short of the green, adds interest and unpredictability to the ground game on your approach shot. The green slopes front to back so shots landing on the green may roll off the back, again bringing the rumpling into play.